cubebrush
Marketplace
    Corona
    Mari
    Unreal Engine 4
    Unity
    Substance Painter
    ZBrush
    Marmoset
    Blender
    3ds Max
    Substance Designer
    $9.9

    120 Surface Imperfection_VOL-01

    0 Views

    120 seamless surface imperfections for texturing and look-dev, shipped as individual SBSAR files with a Blender library for anyone who doesn't run Substance.

    Almost everything here is procedural. Nothing is baked to a fixed resolution or a fixed intensity. Load the file, set it where you want it, export at the size the shot needs.

    TECHNICAL

    Count: 120 imperfections

    Format: 120 individual .sbsar files

    Outputs per file: roughness, normal, AO, height

    Exposed parameters: roughness, normal intensity, AO, height position, height range, rotation, normal format (OpenGL / DirectX)

    Bitmaps: 4096×4096, 16-bit PNG, grayscale masks

    Tiling: all 120 are seamless

    Source: mostly procedural, a small number built from photo reference

    Previews: every imperfection ships with its own preview image

    COVERAGE

    Brushed

    Droplet stains

    Dust

    Floor grime

    Grunge

    Leaks

    Liquid stains

    INCLUDED

    • 120 .sbsar files

    • 120 4K 16-bit PNG masks

    • 1 .blend containing 120 node groups, one per imperfection, each with its mask already imported and its own controls, ready in the Asset Browser

    REQUIREMENTS

    The Blender library needs Blender 3.6 or newer.

    The PNG masks need nothing beyond a renderer that reads a grayscale texture.

    NOTES

    The PNGs are masks, not full PBR sets. Roughness, normal, AO and height come out of the SBSAR at whatever resolution you choose. That's the reason for shipping procedurals instead of a folder of baked maps.

    You might also like