
120 Surface Imperfection_VOL-01
120 seamless surface imperfections for texturing and look-dev, shipped as individual SBSAR files with a Blender library for anyone who doesn't run Substance.
Almost everything here is procedural. Nothing is baked to a fixed resolution or a fixed intensity. Load the file, set it where you want it, export at the size the shot needs.
TECHNICAL
Count: 120 imperfections
Format: 120 individual .sbsar files
Outputs per file: roughness, normal, AO, height
Exposed parameters: roughness, normal intensity, AO, height position, height range, rotation, normal format (OpenGL / DirectX)
Bitmaps: 4096×4096, 16-bit PNG, grayscale masks
Tiling: all 120 are seamless
Source: mostly procedural, a small number built from photo reference
Previews: every imperfection ships with its own preview image
COVERAGE
Brushed
Droplet stains
Dust
Floor grime
Grunge
Leaks
Liquid stains
INCLUDED
120 .sbsar files
120 4K 16-bit PNG masks
1 .blend containing 120 node groups, one per imperfection, each with its mask already imported and its own controls, ready in the Asset Browser
REQUIREMENTS
The Blender library needs Blender 3.6 or newer.
The PNG masks need nothing beyond a renderer that reads a grayscale texture.
NOTES
The PNGs are masks, not full PBR sets. Roughness, normal, AO and height come out of the SBSAR at whatever resolution you choose. That's the reason for shipping procedurals instead of a folder of baked maps.
You will get 4 files
All files previously purchased will always be available for download in your Library