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SUBSTANCE PAINTER GLSL SHADER API COOK BOOK

This product is an e-book. This book uses Adobe Substance 3D Painter Version 11.0.3 build 4609.

The goal of this book is to enable readers to create their own toon shader using Substance Painter.

In recent years, many DCC (Digital Content Creation) tools have made it possible to develop shaders using shading languages.

For example, tools such as Maya, Houdini, and Substance Painter allow shader development.

Among these, the one I most strongly recommend is shader development using Substance Painter’s Shader API.

Having developed shaders in various DCC tools, I found that Substance Painter offers the most intuitive and artist-friendly environment.

With Substance Painter, you can use both 3D painting and custom shader development together. This combination provides an environment that is truly ideal for artists who want to push the boundaries of visual expression.

//Terms of Use / License Agreement This license is subject to the Copyright Act (of Japan). Regarding Reproduction (Duplication): Reproduction is permitted for personal use only. Transfer, Lending, and Making Transmittable: Not permitted. (Alternatively: Strictly Prohibited.)

//Data Format - PDF - Sample GLSL Shader File - Sample Image Data (LUT)

//Page Count 94 pages (including cover)

You will get 1 file

All files previously purchased will always be available for download in your Library

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