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Description

This lesson summarizes all that I have learned from my experience in publishing our first mobile game. This tutorial will hopefully ensure that your experience making and publishing your own mobile games will go more smoothly. In this lesson - I’ll discuss with you some of the issues I had building a game on mobile. We will cover things like limitations in joint count, polygon count, and shader complexity. Then, we will go through the process of setting in Unreal developing for Android.

We’ll also show you how to install the correct Android SDK for Unreal and how to move from development to deployment. We’ll then upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there we’ll port our project over to the Mac using Mac-In-Cloud, get our mobile provisioning profiles from the Apple Developer site, and upload our game to iTunes Connect.

In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!

You will get 1 file

Instant download · 1 file · 2 GB total

3dmotive-MobilePublishingInUE4.zip
ZIP · 2 GB

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