Create a Procedural Brick Surface with Substance
In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base heightmap that has a sculpted feel to it and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we move on to creating a color mask from out heightmap and use that mask to have multi colored bricks.
Next, we build up our diffuse map by stacking up layers of dirt and details and finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.
In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!
You will get 2 files
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