Zbrush DynaMesh Workflow
In this video series you will learn, from a video games industry professional, how to use Zbrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within Zbrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within Zbrush. The second workflow will use lower res geometry and the Zbrush crease tools to prep for the polishing phase.
***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic Zbrush knowledge.
You will get 6 files
All files previously purchased will always be available for download in your Library