From:
To:
cubebrush
Marketplace
ZBrush
3ds Max
Modeling
Game Development
00:00
00:00
$0.0+

Zbrush DynaMesh Workflow

340 Views
171 Likes

In this video series you will learn, from a video games industry professional, how to use Zbrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within Zbrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within Zbrush. The second workflow will use lower res geometry and the Zbrush crease tools to prep for the polishing phase.

***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic Zbrush knowledge.

Add $20+ in products to save 5% on your bundle
  • 0
  • Add $20+ in products to save 5% on your bundle
Get nowAnd save $0freefreefree