cubebrush
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    ZBrush
    3ds Max
    Modeling
    Game Development
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    Zbrush DynaMesh Workflow

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    In this video series you will learn, from a video games industry professional, how to use Zbrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within Zbrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within Zbrush. The second workflow will use lower res geometry and the Zbrush crease tools to prep for the polishing phase.

    ***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic Zbrush knowledge.