PBRtoMaya
PBR Textures to Maya Arnold , Vray , Renderman , RedShift Tools
PBRtoMaya is easy input PBR textures to maya
create for render engine materials network template , simplify the process (
Features:
-System Support : Windows , OSX
-Maya Support : 2017 -2025
-Render Engine Support : Vray3.6+ ,Vray Next+ , RenderMan22+ , Arnold5+ , Redshift 2.5+
-Simplified UI -Customized Substance Painter Texture Preset to All Render Engine
-Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials
-User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading
MSLiveLink vs PBRtoMaya
-User Experience Design Shading Network Easy to work , Make up the official shortfall "only Vray GPU not support color correction node "
-Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant
-Support Textures To Triplanar Mapping , Easy to build Big Scene
Release 1.5
-fix some Python3.7 for Maya 2022 & Python3.9 for Maya 2023 Bugs -Added convenient settings for multi-objects Subdivide and Displacement tools
Demo Video:
PBRtoMaya Tools overview
Substance Painter to PBRtoMaya Workflow
You will get 5 files
All files previously purchased will always be available for download in your Library