cubebrush
Marketplace
Characters and Anatomy
Maya
3ds Max
Blender
Base Meshes
ZBrush
$100.0

Hand Basemesh Topology and UV map

Hand base mesh topology for production This is a good choice for a stylized character or as a basemesh for a more realistic sculpture.

Two options:

Relaxed – good for sculpting Straight – good for rigging High resolution ZTL with polygroups (Zbrush v.2021.5) Files types: .ztl, .mb, .fbx and .obj UV map Topology for deformations +Nails (with dynamic subdivision)

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