Hand Basemesh Topology and UV map
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Hand base mesh topology for production This is a good choice for a stylized character or as a basemesh for a more realistic sculpture.
Two options:
Relaxed – good for sculpting Straight – good for rigging High resolution ZTL with polygroups (Zbrush v.2021.5) Files types: .ztl, .mb, .fbx and .obj UV map Topology for deformations +Nails (with dynamic subdivision)
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Model Details
- FormatsOBJ, FBX
- Polygons3304
- Vertices3358
- AnimatedNo
- MaterialsNo
- TexturesNo
- RiggedNo
- UVsYes
- 3D Print ReadyNo
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