WW2 US Soldier
Low-poly model.
Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.
All materials and textures are included. The textures of the model are applied with UV Unwrap.
Units used: cm, model is 202cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
26257 polygons 45786 triangles 26096 vertices
Maps:
bodyDiffuse.tga, bodySpecular.tga, bodyGlossiness.tga, bodyNormal.tga (4096x4096)
bootDiffuse.tga, bootSpecular.tga, bootGlossiness.tga, bootBaseColor.tga, bootRoughness.tga, bootMetallic.tga, boot_Normal.tga (4096x4096)
equipmentDiffuse.tga, equipmentSpecular.tga, equipmentGlossiness.tga, equipmentBaseColor.tga, equipmentRoughness.tga, equipmentMetallic.tga, equipment_Normal.tga (4096x4096)
helmetDiffuse.tga, helmetSpecular.tga, helmetGlossiness.tga, helmetBaseColor.tga, helmetRoughness.tga, helmetMetallic.tga, helmet_Normal.tga (2048x2048)
jacketDiffuse.tga, jacketSpecular.tga, jacketGlossiness.tga, jacketBaseColor.tga, jacketRoughness.tga, jacketMetallic.tga, jacket_Normal.tga (4096x4096)
pantDiffuse.tga, pantSpecular.tga, pantGlossiness.tga, pantBaseColor.tga, pantRoughness.tga, pantMetallic.tga, pant_Normal.tga (4096x4096)
hairDiffuse.tga, hairAlpha.tga (2048x2048)
holstelDiffuse.tga, holstelSpecular.tga, holstelGlossinnes.tga, holstelBaseColor.tga, holstelRoughness.tga, holstelMetallic.tga, holstel_Normal.tga (2048x2048)
grenadeDiffuse.tga, grenadeSpecular.tga, grenadeGlossiness.tga, grenadeBaseColor.tga, grenadeRoughness.tga, grenadeMetallic.tga, grenade_Normal.tga (1024x1024)
You will get 6 files
All files previously purchased will always be available for download in your Library