WW2 US Soldier
Low-poly model.
Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.
All materials and textures are included. The textures of the model are applied with UV Unwrap.
Units used: cm, model is 202cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
24639 polygons 43571 triangles 25045 vertices
Maps:
bodyDiffuse.tga, bodySpecular.tga, bodyGloss.tga, bodyNormal.tga (4096x4096)
bootDiffuse.tga, bootSpecular.tga, bootGloss.tga, bootBaseColor.tga, bootRoughness.tga, bootMetallic.tga, boot_Normal.tga (4096x4096)
equipmentDiffuse.tga, equipmentSpecular.tga, equipmentGloss.tga, equipmentBaseColor.tga, equipmentRoughness.tga, equipmentMetallic.tga, equipment_Normal.tga (4096x4096)
helmetDiffuse.tga, helmetSpecular.tga, helmetGloss.tga, helmetBaseColor.tga, helmetRoughness.tga, helmetMetallic.tga, helmet_Normal.tga (4096x4096)
jacketDiffuse.tga, jacketSpecular.tga, jacketGloss.tga, jacketBaseColor.tga, jacketRoughness.tga, jacketMetallic.tga, jacket_Normal.tga (4096x4096)
pantDiffuse.tga, pantSpecular.tga, pantGloss.tga, pantBaseColor.tga, pantRoughness.tga, pantMetallic.tga, pant_Normal.tga (4096x4096)
hairDiffuse.tga, hairOpacity.tga (2048x2048)
flashlightDiffuse.tga, flashlightSpecular.tga, flashlightGloss.tga, flashlightBaseColor.tga, flashlightRoughness.tga, flashlightMetallic.tga, flashlight_Normal.tga (1024x1024)
grenadeDiffuse.tga, grenadeSpecular.tga, grenadeGloss.tga, grenadeBaseColor.tga, grenadeRoughness.tga, grenadeMetallic.tga, grenade_Normal.tga (1024x1024)
You will get 5 files
All files previously purchased will always be available for download in your Library