Army Girl
Mid-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 180cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
45226 polygons 83213 triangles 45749 vertices
Maps:
bodydiffuse.tga (4096x4096) bodyspecular.tga (4096x4096) bodygloss.tga (4096x4096) bodynormal.tga (4096x4096) bodyfuzz.tga (4096x4096) bodytranslucency (4096x4096)
eyediffuse.tga (1024x1024) eyenormal.tga (1024x1024) eye_height.tga (1024x1024)
eyelashes_diffuse.tga (1024x1024)
hairdiffuse.tga (2048x2048) hairnormal.tga (2048x2048) hairspecular.tga (2048x2048) hairalpha.tga (2048x2048)
shirtdiffuse.tga (4096x4096) shirtspecular.tga (4096x4096) shirtgloss.tga (4096x4096) shirtnormal.tga (4096x4096) shirt_ao.tga (4096x4096)
hatdiffuse.tga (4096x4096) hatspecular.tga (4096x4096) hatgloss.tga (4096x4096) hatnormal.tga (4096x4096) hat_ao.tga (4096x4096)
pantdiffuse.tga (4096x4096) pantspecular.tga (4096x4096) pantgloss.tga (4096x4096) pantnormal.tga (4096x4096) pant_ao.tga (4096x4096)
glovediffuse.tga (4096x4096) glovespecular.tga (4096x4096) glovegloss.tga (4096x4096) glovenormal.tga (4096x4096) glove_ao.tga (4096x4096)
bootdiffuse.tga (4096x4096) bootspecular.tga (4096x4096) bootgloss.tga (4096x4096) bootnormal.tga (4096x4096) boot_ao.tga (4096x4096)
bagdiffuse.tga (4096x4096) bagspecular.tga (4096x4096) baggloss.tga (4096x4096) bagnormal.tga (4096x4096) bag_ao.tga (4096x4096)
You will get 4 files
All files previously purchased will always be available for download in your Library