cubebrush
Marketplace
    Characters and Anatomy
    3ds Max
    Game ready
    $59.0

    Army Man

    120 Views

    Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag and Unreal Engine 4. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 185cm tall.

    Normal map was baked from a high poly model Including OBJ, FBX and MAX formats

    32088 polygons 54364 triangles 27577 vertices

    Maps:

    bootAO.tga, bootGlossiness.tga, bootRoughness.tga, bootMetallic.tga, bootSpecular.tga, bootNormal.tga, bootBaseColor.tga, bootDiffuse.tga (2048x2048)

    defenceAO.tga, defenceGlossiness.tga, defenceRoughness.tga, defenceMetallic.tga, defenceSpecular.tga, defenceNormal.tga, defenceBaseColor.tga, defenceDiffuse.tga (2048x2048)

    gloveAO.tga, gloveGlossiness.tga, gloveRoughness.tga, gloveMetallic.tga, gloveSpecular.tga, gloveNormal.tga, gloveBaseColorBlack.tga, gloveBaseColorGreen.tga (2048x2048)

    bagsAO.tga, bagsGlossiness.tga, bagsRoughness.tga, bagsMetallic.tga, bagsSpecular.tga, bagsNormal.tga, bagsBaseColor.tga, bags_Diffuse.tga (4096x4096)

    gearAO.tga, gearGlossiness.tga, gearRoughness.tga, gearMetallic.tga, gearSpecular.tga, gearNormal.tga, gearBaseColor.tga, gearDiffuse.tga (2048x2048)

    hostelAO.tga, hostelGlossiness.tga, hostelRoughness.tga, hostelMetallic.tga, hostelSpecular.tga, hostelNormal.tga, hostelBaseColor.tga, hostelDiffuse.tga (1024x1024)

    eyelashes_alpha.tga (512x512)

    headDiffuse.tga, headGlossiness.tga, headNormal.tga, headRoughness.tga, head_Specular.tga (2048x2048)

    maskAO.tga, helmetGlossiness.tga, maskRoughness.tga, maskMetallic.tga, maskSpecular.tga, maskNormal.tga, mask_BaseColor.tga (2048x2048)

    headphoneBaseColor.tga, headphoneDiffuse.tga, headphoneGlossiness.tga, headphoneMetallic.tga, headphoneNormal.tga, headphoneRoughness.tga, headphone_Specular.tga (1024x1024)

    RadioSetBaseColor.tga, RadioSetDiffuse.tga, RadioSetGlossiness.tga, RadioSetMetallic.tga, RadioSetNormal.tga, RadioSetRoughness.tga, RadioSet_Specular.tga (1024x1024)

    pantAO.tga, pantBaseColor01.tga ... pantBaseColor12.tga, pantGlossiness.tga, pantMetallic.tga, pantSpecular.tga, pantNormal.tga, pantRoughness.tga (4096x4096)

    shirtAO.tga, shirtDiffuse02.tga, shirtDiffuse04.tga, shirtDiffuse06.tga, shirtDiffuse08.tga, shirtDiffuse10.tga, shirtDiffuse12.tga, shirtGlossiness.tga, shirtMetallic.tga, shirtSpecular.tga, shirtNormal.tga, shirtRoughness.tga (4096x4096)