cubebrush
Marketplace
Characters and Anatomy
3ds Max
Game ready
$59.0

WW2 US Soldier

Low-poly model.

Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.

All materials and textures are included. The textures of the model are applied with UV Unwrap.

Units used: cm, model is 202cm tall.

Normal map was baked from a high poly model

Including OBJ, FBX and MAX formats

21743 polygons 38187 triangles 22195 vertices

Maps:

bodyDiffuse.tga (4096x4096) bodySpecular.tga (4096x4096) bodyGloss.tga (4096x4096) bodyNormal.tga (4096x4096)

bootDiffuse.tga (4096x4096) bootSpecular.tga (4096x4096) bootGloss.tga (4096x4096) bootBaseColor.tga (4096x4096) bootRoughness.tga (4096x4096) bootMetallic.tga (4096x4096) boot_Normal.tga (4096x4096)

equipmentDiffuse.tga (4096x4096) equipmentSpecular.tga (4096x4096) equipmentGloss.tga (4096x4096) equipmentBaseColor.tga (4096x4096) equipmentRoughness.tga (4096x4096) equipmentMetallic.tga (4096x4096) equipment_Normal.tga (4096x4096)

helmetDiffuse.tga (4096x4096) helmetSpecular.tga (4096x4096) helmetGloss.tga (4096x4096) helmetBaseColor.tga (4096x4096) helmetRoughness.tga (4096x4096) helmetMetallic.tga (4096x4096) helmet_Normal.tga (4096x4096)

jacketDiffuse.tga (4096x4096) jacketSpecular.tga (4096x4096) jacketGloss.tga (4096x4096) jacketBaseColor.tga (4096x4096) jacketRoughness.tga (4096x4096) jacketMetallic.tga (4096x4096) jacket_Normal.tga (4096x4096)

pantDiffuse.tga (4096x4096) pantSpecular.tga (4096x4096) pantGloss.tga (4096x4096) pantBaseColor.tga (4096x4096) pantRoughness.tga (4096x4096) pantMetallic.tga (4096x4096) pant_Normal.tga (4096x4096)

hairDiffuse.tga (2048x2048) hairOpacity.tga (2048x2048)

skinnormal.tga (2048x2048) fabricsnormal (128x128)

You will get 4 files

All files previously purchased will always be available for download in your Library

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