
Head Retopology for Games. Low&Mid poly
This tutorial covers the complete retopology workflow for a character head, including mouth bag creation. You will learn how to build clean, animation-ready topology starting from a high-poly sculpt. The course focuses on understanding core retopology principles, correct facial edge flow, and creating a functional mouth interior suitable for deformation and animation. The tutorial walks through the process from mid-poly topology creation to low-poly optimization, making it suitable for both real-time and production-ready character workflows.
List of Lectures
Lecture 01: Head Retopology. Mid poly - Fundamental retopology rules and best practices - Proper edge flow for facial anatomy - How to approach head retopology step by step - Creating a clean mid-poly head topology
Lecture 02: Optimizing Topology for Low-Poly - How to optimize mid-poly topology into low-poly - Reducing polygon count while preserving edge flow - Maintaining deformation quality during optimization - Creating a mouth bag (mouth interior)
Lecture 03: Final Cleanup (Silent Process) - This lecture is a real-time cleanup session without commentary.
The tutorial also contains retopolgized heads (lowpoly and midpoly)
You will get 10 files
All files previously purchased will always be available for download in your Library