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    $12.0

    Head Retopology for Games. Low&Mid poly

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    This tutorial covers the complete retopology workflow for a character head, including mouth bag creation. You will learn how to build clean, animation-ready topology starting from a high-poly sculpt. The course focuses on understanding core retopology principles, correct facial edge flow, and creating a functional mouth interior suitable for deformation and animation. The tutorial walks through the process from mid-poly topology creation to low-poly optimization, making it suitable for both real-time and production-ready character workflows.

    List of Lectures

    Lecture 01: Head Retopology. Mid poly - Fundamental retopology rules and best practices - Proper edge flow for facial anatomy - How to approach head retopology step by step - Creating a clean mid-poly head topology

    Lecture 02: Optimizing Topology for Low-Poly - How to optimize mid-poly topology into low-poly - Reducing polygon count while preserving edge flow - Maintaining deformation quality during optimization - Creating a mouth bag (mouth interior)

    Lecture 03: Final Cleanup (Silent Process) - This lecture is a real-time cleanup session without commentary.

    The tutorial also contains retopolgized heads (lowpoly and midpoly)

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