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Creating Tileable Textures in ZBrush
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Overview
This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. We will discuss setting up all of our software before we use it to ensure that it's as easy as possible for you to get started!
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You will get 18 files
- Information and Links.pdf393.97 KB
- Resources.rar156.89 MB
- Tileable Variation Ideas.rar59.58 KB
- Introduction.mp434.88 MB
- Video-01-Setting Up Photo...8.47 MB
- Video-02-Creating a Tilea...48.33 MB
- Video-03-Setting up 3D St...24.64 MB
- Video-04-Creating the Bas...125.44 MB
- Video-05-Setting up ZBrus...117.67 MB
- Video-06-Sculpting the Ed...180.77 MB
- Video-07-Sculpting the Su...75.9 MB
- Video-08-Sculpting the Su...182.45 MB
- Video-09-Variation and Pr...248.01 MB
- Video-10-Preparing a Low ...120.77 MB
- Video-11-Baking in Knald.mp498.77 MB
- Video-12-Baking in xNorma...15.18 MB
- Video-13-Bake Comparisons...23.14 MB
- Video-14-Closing Consider...9.54 MB
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