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    Creating Tileable Textures in ZBrush

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    Overview

    This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. We will discuss setting up all of our software before we use it to ensure that it's as easy as possible for you to get started!