cubebrush
Marketplace
Vehicles
3ds Max
Blender
Cars
Trucks
PBR
Cinema 4D
Game ready
Base Meshes
Unreal Engine 5
$90.0

Ford F-550 Super duty Extended truck 2016

Extended cab truck.

Originally created with 3ds Max 2023 3D model created maximally close to a real truck and based on the dimensions from open sources. PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors. Middle Poly model. This realistic 3D model is perfect for your game and render or animation. I drew all the dashboards and sensors myself in Photoshop. Materials, objects, textures and groups have a unique name, so there will be no confusion. The suspension and frame have been worked out. This model is suitable for GTAV and American Truck Simulator and other games. Unit scale. cm/cm . Scale 1 to 1. Texture resolution.

Body 4096X4096. Dashboard 4096X4096. Engine 4096X4096. Frame 4096X4096. Glass 4096X4096. Lights 4096X4096. Parts(Salon) 4096X4096. Wheels 4096X4096. Pickupbody 4096X4096 PickupInside 4096X4096. PickupBackLights 4096X4096. Maps. 3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity. Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity. Blender. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures). Cinema4d. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).

They are located in the textures folder and have a color name. There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender. I also exported textures from Substance painter for Unreal Engine. All doors open. PBR textures so you can easily tweak them for any render or engine. Files and archives.

F550ExtendetcabCorona2020MAX. F550ExtendetcabCoronaTextures. F550ExtendetcabDefault2020MAX. F550ExtendetcabDefaultBlender. F550ExtendetcabDefaultFBX. F550ExtendetcabDefaultOBJ. F550ExtendetcabDefaultTextures. F550ExtendetCabUnrealProject. F550Unrealtextures. F550ExtendetcabDefault_Cinema4d. All Lights Self Illumination (Emissive) maps. Quads and tris No NGONS Tris 202,817. OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive.

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