Oculus GO - Studio VOL.01HD [UE4] VR Assets
*Oculus GO ready Assets *
5 Assets [with lods + collision] High Realism Bean Bag seating for Archviz scenes and VR.
[Oculus GO] [UE4/ Unreal Studio]. 4.18,4.19,4.20
*GO assets *has Average 700Triangles (500 Polygons) each piece.
3 lods on each model. LOD1: 650-800 LOD2: 400-500 On each mesh you can turn on/off LOD0 which can give x2 the geometry detail up to a maximum of 2000 Triangles (recommended).
Set at 256x256 Normal maps but inc 4K Normal Maps for all Models
Each Model comes in 2 states: Sat in and Plumped.
Created from Realistic High Poly 3DModels with latest techniques. Choose which polycount you need for each project.
HD/PC Assets included 5 Assets [with lods + collision]
Have toggle to increase Triangle (Geometry) detail for each project and comes with following presets for example. LOD1: 4000-10,000 Triangles (2000-5000 Polygons) LOD2: 2000-5000
High Poly meshes included up to 40,000 Tris (Optimised)
High Poly meshes work with all Normal Maps and Stitching detail so you can create further hybrids.
MATERIALS FEATURE LIST: 1 Master and 12 Material Instances Texture slots: Add any tileable Archviz textures and modify such things as tiling & intensity. Turn details like Stitch on/off, change stitch color and intensity Turn Normal Map on/off, set intensity Override for color picker, fully customise Textures: Normal Map set at 256x256pixels BUT also contains the 4K version(Bonus) AO textures for all assets. 3 Different fabric material normal detail types to get started Stitch is a seperate texture that works across all assets (turn on/off) MORE:
Follow us on Instagram
instagram.com/archvizGO
You can also visit our site in the future.
Please visit www.ArchvizGO.com
You will get 1 file
All files previously purchased will always be available for download in your Library