Sculpting the Face & Digital Realism: The Face
Aspiring character artists!
What you'll learn...
Ryan will teach you how to sculpt the idealized face by applying the Digital Sculpting Method, a unique approach to sculpting in ZBrush. He will highlight how to: establish the foundation of the face, structure facial features, connect the nose to the facial plane and understand the neck and shoulders.
Learn how to sculpt the idealized face by applying Ryan Kingslien's Digital Sculpting Method. Whether you are new to ZBrush or looking to refresh your skills, Ryan will walk you through an approach to ZBrush that will distinguish you as a Pro and help you avoid the mistakes of an Amateur.
This is TWO CLASSES with 8 modules each. Each module contains recorded tutorials with demonstrations and explanations. You'll spend around 10 to 20 hours a week sculpting and resculpting your work and going through the exercises assigned.
Included in this course is access to live, weekly office hours with Ryan during which he will be able to review your work and answer questions in real time.
By the end of the course, you'll:
Know how to approach the structure problem Understand how to work with different levels of facial structure Be able to work with fat of the face, neck and shoulders Be able to sculpt hair and skin pores and wrinkles
Skill Level: Intermediate Course Format: Pre-Recorded plus Weekly Office Hours For Q&A Duration: 16 Modules Assignment: Yes, Weekly Exercises
*Registration for this workshop closes on Friday, January 19.
You will get 1 file
All files previously purchased will always be available for download in your Library