cubebrush
Marketplace
by Ben
Concept Art
Game Engines
ZBrush
Environments
Modeling
Substance Painter
Substance Designer
Blender
$10.0

Everything I learnt about Environment Art - Part 1 - Planning & Blockout

This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a reduced bundle.

Here is an in depth breakdown of everything covered

Chapter 0 - Intro - 4m runtime

Chapter 1 - Planning - 1h 8m runtime

Chp 1.01 - What is planning - 7m

Explanation - Why

Ch010201How to Plan - Art Bibles - 5m Ch010202How to Plan - Project Management Software - 3m Ch010203How to Plan - Art tests and Examples - 3m Ch010204How to Plan - Documentation - 2m Ch010205How to Plan - Reference Gathering - 4m Ch010206How to Plan - Folder Structure - 3m

Examples - How

Ch010301 - Art Bibles - 11m Ch010302 - Project management Software - 8m Ch010303 - Documentation - 6m Ch010304 - Reference Gathering - 6m Ch010305 - Folder Structure - 7m

Chapter 2 - Blockout - 1h 26m Runtime

Chp 2.01 - What is blockout - 7m

Explanation - Why

Ch020201. How to create a Blockout - 2m Ch020202. Examples - Exterior Blockout - 2m Ch020203. Examples - Interior Blockout - 2m Ch020204. Examples - Exterior Interior recap - 1m Ch020205. Examples - Asset Examples - 3m Ch020206. Examples - Trying out compositions - 2m Ch020207. Examples - Combined Conclusion - 6m

Examples - How

Ch020301. Interior Blockout - 49m Ch020302. Asset Blockout - 14m

The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos of putting that theory into practice.

It will be framed around personal art, mainly using examples from my work and professional experience where relevant.

Software used will include but not be limited to

Blender Zbrush Substance Painter/Designer Unreal 5

You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.

Based on the popularity and success of this tutorial, I will continue to make the remaining parts. These will cover all elements of environment art creation.

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