6 Tutorials That Will Teach You How To Draw

Whether you're new to the artistic community or want to brush up on your skills these six tutorials will give you the basic fundamentals of drawing.
1.
"Figure Drawing Foundations | Proportions" is a laser focused volume of Comic Art training created specifically to give you the ability to draw your Comic Book Characters in Proportion.
The ideas, techniques and tools you learn in this training package have been carefully developed and refined over years of learning, testing and experience.
2. Character Art School: Complete Character Drawing
Character Art School is a 10 week learn-anywhere video course where you learn to become adept at drawing professional characters. Scott Harris has hand-crafted the Character Art School: Complete Character Drawing course to be the only course you need, to learn all the core fundamentals and advanced techniques to drawing and sketching characters well. If you're an absolute beginner or you're already at an intermediate level, the course will advance your current ability to a professional level. The course is a comprehensive 10 module guided video course, where the only limit to your progression is your determination and engagement in the rewarding assignments.
Whether you want to draw character concept art for films and games, illustrations, comics, manga, Disney or other styles, this is the course you need to get you there.
3.
This tutorial by Marc Brunet explains his process of creating a clean line drawing first, and then the techniques to color it. Everything is done in Photoshop, any version works as do most other painting software supporting layers.
You'll learn how each step is done with clear instructions and example and by the end of the in-depth tutorial, should have all the tools to create similar art.
4. Character Designing & Drawing eBook
"Wow! this is thorough! Don't think I've ever seen anything like it"
In this eBook by MTG artist Clint Cearley you'll look at the process of character design from sketching thumbnails to final painting. Every step is shown with examples and case studies. You'll also dive into relevant related topics like shape language, design philosophy, anatomy and methodologies. These side investigations carry the bulk of the information needed to improve understanding and refine your characters. A bonus paintover video is also included! This half-hour video covers two submitted images and discusses using edge lighting, rendering skin, adjusting focal points, character design and creating a strong sense of light. This package includes:
5.
In this tutorial, Michael Kus covers how he proceeds with a design. He defines and focuses on 1 design picked from , drawing it out in detail followed up by a render to show off its material, color use and a believable presentation. This package includes:
- 4 hour video tutorial with voice audio.
- the psd files from the tutorial (line art & render)
- a second fully presented design as a bonus in psd
6.
In Character Design in Photoshop, 3DMotive will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Artists will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character's costume and equipment. Further exploration into this character's backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet.
Later, artists delve further into development of this character's in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, artists will be taken through a step by step method from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, artists will have an in-depth glimpse into what it takes to design a single character for video games or other media.




