cubebrush
Marketplace
Lighting
Rendering
Hardware
Texturing
Modeling
Substance Painter
Blender
UV Unwrapping
Game Development
Digital Art
$20.0

Nintendo Game Boy - Tutorial Full Process

This is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy . (11 h and 30 min unnarrated video) It is better to have some basic information about working with these programs . ( Plasticity , Blender , unfold3d , substance 3d painter , photoshop )

Tutorial Contents :

Modeling ( Duration : 3 h 17 min ) modeling process has done in plasticity and blender 3.6.0

Unwrapping ( Duration : 31 min ) Unwrapping has done in unfold3d

Baking ( Duration : 11 min ) The baking operation is done in the substance painter program

Texturing ( Duration : 5 h 47 min ) Texturing has done in substance 3d painter and photoshop create lots of materials from 0 to 100 using many technics to get more details exporting final textures

Rendering ( Duration :1 h 34 min ) we used blender ( cycles renderer ) for rendering

Post-processing ( Duration : 8 min ) At the end, we did some post-processing in photoshop

Attention : if you want the final model and project with all materials ( in 4 formats and 3 resolutions ), you should buy Full Pack (Standard License) OR Educational/Company license (Unlimited)

With the purchase, you get: Blend, FBX, OBJ, Plasticity, SPP (Substance Painter) Textures PBR for Blender (4K, 2K, 1K) Textures PBR Metal Roughness (4K, 2K, 1K) Textures PBR for Unity (4K, 2K, 1K) Textures PBR for Unreal (4K, 2K, 1K) Textures V-Ray 5 (4K, 2K, 1K) if you just want Full Tutorial, buy : 3D Model (Standard License) or 3D Model (Extended Commercial License) Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )

Software Used: Blender Rizom UV unfold3d Substance 3d Painter Photoshop

Polygon count : 5306 Vertex count : 5453

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