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    Lighting
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    Texturing
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    Substance Painter
    Blender
    UV Unwrapping
    Game Development
    Digital Art
    $20.0

    Nintendo Game Boy - Tutorial Full Process

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    This is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy . (11 h and 30 min unnarrated video) It is better to have some basic information about working with these programs . ( Plasticity , Blender , unfold3d , substance 3d painter , photoshop )

    Tutorial Contents :

    Modeling ( Duration : 3 h 17 min ) modeling process has done in plasticity and blender 3.6.0

    Unwrapping ( Duration : 31 min ) Unwrapping has done in unfold3d

    Baking ( Duration : 11 min ) The baking operation is done in the substance painter program

    Texturing ( Duration : 5 h 47 min ) Texturing has done in substance 3d painter and photoshop create lots of materials from 0 to 100 using many technics to get more details exporting final textures

    Rendering ( Duration :1 h 34 min ) we used blender ( cycles renderer ) for rendering

    Post-processing ( Duration : 8 min ) At the end, we did some post-processing in photoshop

    Attention : if you want the final model and project with all materials ( in 4 formats and 3 resolutions ), you should buy Full Pack (Standard License) OR Educational/Company license (Unlimited)

    With the purchase, you get: Blend, FBX, OBJ, Plasticity, SPP (Substance Painter) Textures PBR for Blender (4K, 2K, 1K) Textures PBR Metal Roughness (4K, 2K, 1K) Textures PBR for Unity (4K, 2K, 1K) Textures PBR for Unreal (4K, 2K, 1K) Textures V-Ray 5 (4K, 2K, 1K) if you just want Full Tutorial, buy : 3D Model (Standard License) or 3D Model (Extended Commercial License) Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )

    Software Used: Blender Rizom UV unfold3d Substance 3d Painter Photoshop

    Polygon count : 5306 Vertex count : 5453

    ⭐Please rate and review this Product! It could be very helpful for me, and I appreciate that ⭐