Hard Surface Game Asset Modeling
Are you curious how a simple sketch ends up as a full on game art asset? Well.. here's the answer! I've created a 13 chapter voice narrated videos that explains step by step on how to start as a concept sketch, then to sculpting, to retop, to unwrapping, to texturing, and to final video game asset. The journey is long, but I will cover all the necessary skillset to help you become a well versatile 2D/3D artist.
You can find the tutorials here! https://cubebrush.co/bryantmkoshu
Here is the breakdown: Chapter 1: Concept sketch using Procreate Chapter 2: Concept Sculpt using Zbrush Chapter 3. Sculpt Refinement with Zmodeler Chapter 4: Sculpt Refinement with Zmodeler (cont.) Chapter 5: Sculpt Detailing in Zbrush Chapter 6: Sculpt Detailing in Zbrush (cont.) Chapter 7: Sculpt Detail in Zbrush (cont.) Chapter 8: Retopologize using Zbrush, Blender or 3D-Coat Chapter 9: Unwrap using 3D Studio Max Chapter 10: Cage Creation and Baking Preparation Chapter 11: Baking in Substance Painter Chapter 12: Substance Painter Chapter 13: Final Touchup Bonus Chapter: Modeling Platform in Blender
*** I've also included the lower poly model, the textures, Substance Painter file, and all the list of alphas and kitbash materials you can download from***
If you have any questions or concern, please don't hesitate to ask me.
You will get 18 files
All files previously purchased will always be available for download in your Library
- ch1.mp453.58 MB - 6 min
- bonus.mp41.92 GB
- ch2.mp41.02 GB - 74 min
- ch5.mp41.91 GB - 143 min
- ch4.mp4979.53 MB - 65 min
- ch6.mp41.5 GB
- ch3.mp41.08 GB - 78 min
- ch7.mp41.42 GB - 93 min
- ch13.mp41.08 GB - 68 min
- ch8.mp41012.06 MB - 76 min
- ch9.mp41.83 GB - 109 min
- ch10.mp41.04 GB - 82 min
- ch11.mp4731.4 MB - 57 min
- ch12.mp41.33 GB - 99 min
- IMPORTANT.txt2.0 KB
- LOW_Mammon.FBX5.4 MB
- Mammon.spp2.05 GB
- Textures.zip148.96 MB