cubebrush
Marketplace
Props
Environments
Organic
Unreal Engine 4
Weapons
PBR
Nature
Game ready
$12.0

Environment Materials 1.0 - UE4

Easy to use, detailed materials for environment prodction. Master material instances with preset material attributes are included! This pack contains over 12 detailed, organized and commented materials. Demonstration examples are in the Overview scene. The project also includes a skysphere, landscape, terrain texture examples and a few props. This is a living content pack: updates, maintenance and support will be provided. Please email me if you have any questions or concerns. Patrick P. [email protected]

Landscape 3 layer blend with detailed height blending and Material attribute parameters Supports dynamic or static tessellation and displacement Uses the landscape Mode and layer painting

Foliage Animated wind applied by vertex colour with variable strength and direction parameters SubSurfaceScattering mask generator

Animated Cloth Animated wind and ripple effect using vertex colors and masked animated normal maps. Multiple parameters for wind animation directionality, strength and speed

Animated Water Animated waves, rain and ripple effects Object intersection for shorelines Colour depth modification Supports planar reflections

Multi Material Blend versatile multi material that can be used for terrain and props Animated Rain and wetness, darkens and applies displacement for puddles or mounds Blended and displaced by height map transitions and vertex colour. The displacement is toggleable

Multi Material Mask Tiles textured masked material layers Good for modular props, trim kits, building facades, detail tiles for grout, floor tiles Works for props with baked and tiling materials

Layered Scalable Prop Good for large objects, additional material layer tiles automatically using object space UV’s Ambient Occlusion material layer masking Top down worldspace blend for natural surface detail build up

Detailed Prop Detailed material attribute parameters for roughness, metal, specular, tiling etc Top down worldspace blend for natural surface detail build up

Particle Camera distance fades to blend the particle opacity. Good for dust, mist, fog, smoke and other ambient VFX. Comes with additional material using SubUV or Flipbook function for animated particles.

Fog Animated, intensifies and fades with camera distance. Good for Fog, Clouds, Mist, smoke. Can be used on objects or particles.

HDRI Custom Skybox mesh and Material used for HDRI’s. Rotation, exposure and color tint controls.

Decal Simple Decal with Color tint, roughness and emissive controls.

Post Processing Sharpen Post processing material override to apply a sharpen and contrast effect, similar to photoshop. Unreal Engine 4.25 Package can be migrated to older or upgraded to newer engine versions. Works with Unreal Engine 4 and 5.

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