cubebrush
Marketplace
Lighting
Rendering
Texturing
Modeling
Marmoset
Substance Painter
Blender
UV Unwrapping
Materials
$12.0

COMBAT DRONE / 3D Model+Full Tutorial

In this Tutorial, we will model, unwrap, texture, and render the Titanfall FA-56S Combat Drone, zero to complete level. To follow this tutorial correctly, You should have basic knowledge of this software.

(NOTE: the videos are not narrated, its a screen recording with shortcuts display)

Tutorial Features:

  • 5 hrs modeling in 15 parts (Blender)

  • 2 hrs Unwrapping in 6 parts (Blender Zen UV)

  • 110 min Texturing in 4 parts (Substance Painter)

  • 40 min Lighting and Rendering in 2 Part (Blender)

Total Timing: 9hrs 40min

** No narrated (it means there are no voice-over videos or subtitles)

** Realtime tutorial

** Screen Recording + Shortcuts display

Softwares used in this pack:

  • Blender 4.2

  • Substance Painter 9.1

  • Addons Used in Blender: Hardops / BoxCutter / Zen UV

Tutorial Overview:

Modeling +5 hours of the modeling process in Blender. To start the modeling process, we start with box modeling techniques, and after that, the main purpose is reaching to final shape. During this method section, the most important techniques go through object-mode functions and understanding and creating overall shape and form.

Unwrapping +2 hours of unwrapping in Blender addon ZenUV. Before getting started with the texturing process it needs to have proper UV and for this section we use ZenUV. For big objects, you need to unwrap your project with different techniques to avoid low-quality resolution after the texturing part! in this section, we use UDIMS and overlap Techniques for this object.

Texturing and Rendering +2.5 hours of Texturing and Rendering: for the texturing part in the Substance Painter we start the texturing process with UDIMS or UV tile Option. After creating texture for this Drone we are going to render it in the Blender and finalize the project!

Level:

Intermediate Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

+Game Ready Mesh

+Unwrapped in UDIMs workflow

+4K Textures in PNG (8 bit)

Mesh Propeties:

vertices: 123,410 Edges: 241,812 Faces: 118,915 Triangles: 243,733

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