cubebrush
Marketplace
    3ds Max
    Maya
    Game Development
    $7.0+

    Real-Time Creation For Games Production

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    180 Likes

    In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.

    A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

    Topics Covered: -Low Poly Modeling with Maya -UV creation with Zbrush/3dsMax -Map Baking with 3dsMax -CrazyBump Map Extractions -Map Refinement with Photoshop -Real-Time Previewing in 3dsMax Viewport

    Duration: 3hr video MP4 format with audio commentary in English

    Includes: -3 Video Files -OBJ file format of the Final Low Poly Mesh -OBJ file format of the Final High Poly Mesh -TGA file format of the Normal Map -TGA file format of the Diffuse Lighting Map

    You will get 5 files

    All files previously purchased will always be available for download in your Library