3D Creature Modeling for Production
In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design. A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Sections: -Part 1: Base Mesh Blockout (1hr 27mins) -Part 2: Base Mesh Detail Refinement (1hr 41mins) -Part 3A: Base Mesh Finalization (56mins) -Part 3B: Base Mesh Finalization (56mins) -Part 4: Armor Sculpting (1hr 23mins) -Part 5: Creature Sculpting (1hr 39mins)
Topics Covered: -3D Blocking -Designing/Concepting -Polygonal Modeling -Hard Surface Sculpting -Organic Sculpting
Includes: -6 Video Files -Zbrush ZTL Tool of the Final Mesh
Duration: 8hr video MP4 format with audio commentary in English
You will get 7 files
All files previously purchased will always be available for download in your Library