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    Moroccan Tile Set #01

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    A collection of semi-realistic Moroccan tiles. 100% made in Substance Designer 2018.1.2 Targeted @ 1024x1024 texture resolution (Can be changed in .Sbs). Texel density @ 256 pixels per meter.

    Breakdown on how I'm exporting this texture set: Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest). These four maps are plugged into my material instance in Unreal 4.

    More screenshots at: ()

    -Cisco @ Cruz'n Creations