Textured character and clothes with polypaint.
During the process we will see the creation of texturing in depth to obtain realistic skin finishes for characters, as well as clothes type (leather, fabrics, etc.) taking advantage of the use of maps of occlusion with xnormal or any software to map bake and combine with our textures or even create occlusion from the same textured in 3d taking advantage of the details of your model.
Focused on a less automated method, such as ready-made shaders that sometimes offer some software, and more focused on the manual and artistic side of a texturized by hand in all the details.
This material does not intend to focus on the use of zbrush for its learning, but in the process that I perform to achieve a realistic skin finish using resources such as alphas, tonalities, use of layers for skin layers, etc. of clothes, which could well be carried out in other digital painting software. Trailer: https://vimeo.com/268034898
-It includes:
Real-time 1080p videos in real time.
Textured character and clothes.
Templates of shades for skin and a base skin texture as a reference
-Language:
Not commented
With music cc royalty free
-Software:
Zbrush.
Xnormal Generate occlusion maps
Photoshop
You will get 9 files
All files previously purchased will always be available for download in your Library