Table and chair
55 Views
ame-ready props.
UVs: channel 1 - non-overlapping channel 2 - non-overlapping (for lightmaps baking) both models are in same atlas
Textures: For UE4 and Unity engines. (PBR). Have proper naming according Epic Games asset naming rules. Resolution: 2048 x 2048 px (TGA). Albedo, Normal, Roughness, Metalness, Ambient Occlusion. Unreal Engine 4 optimized RGB mask which includes R, M, AO.
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Model Details
- FormatsFBX
- Polygons1206
- Vertices732
- AnimatedNo
- MaterialsNo
- TexturesYes
- RiggedNo
- UVsYes
- 3D Print ReadyNo
You will get 2 files
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