Props
Environments
Sci-Fi
Hard Surface
Blender
Interior Architecture
Mechanical
High Poly Models
Game ready
Base Meshes
Isometric Industrial-scifi hall
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It's a 3D model of some kind of industrial/sci-fi hall, with a huge fan and machines with mysterious purposes. It was modeled in Blender as an isometric environment.
Despite its relatively large size and a high number of elements (all the details such as vents, grills etc. are made as actual geometry), somehow I have managed to keep it more or less low-poly (below 70.000 vertices).
I think it can be successfully used as a game environment (I am using it in Unity without any problems). All materials and textures assigned in Blender and packed as a zip archive.
Formats: BLEND, FBX, OBJ, GLTF
Blender previews rendered in Eevee (my computer cannot handle Cycles). I have also added two Unity previews for comparison.
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Model Details
- FormatsFBX, BLEND, OBJ
- Polygons64200
- Vertices69000
- AnimatedNo
- MaterialsYes
- TexturesYes
- RiggedNo
- UVsYes
- 3D Print ReadyNo
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