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    Isometric Industrial-scifi hall

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    It's a 3D model of some kind of industrial/sci-fi hall, with a huge fan and machines with mysterious purposes. It was modeled in Blender as an isometric environment.

    Despite its relatively large size and a high number of elements (all the details such as vents, grills etc. are made as actual geometry), somehow I have managed to keep it more or less low-poly (below 70.000 vertices).

    I think it can be successfully used as a game environment (I am using it in Unity without any problems). All materials and textures assigned in Blender and packed as a zip archive.

    Formats: BLEND, FBX, OBJ, GLTF

    Blender previews rendered in Eevee (my computer cannot handle Cycles). I have also added two Unity previews for comparison.

    Model Details

    • FormatsFBX, BLEND, OBJ
    • Polygons64200
    • Vertices69000
    • animatedno
    • materialsyes
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno