Hard Surface - VOL 06 - Maps - SBsar -sci-fi Pattern-
Can be used in all rendering engines such as unreal, unity and... Can be used in all 3D software such as 3dmax, blender and...
Contains map: ambientOcclusion basecolor diffuse glossiness height metallic normal roughness specular SBsar File Original SBS file Hard Surface material - VOL 06 - Maps & SBS & SBsar (sci-fi Pattern) is designed in a real way and can be used for all kinds of games and animations. For use in all rendering and game engines Contains SBS and SBSAR files with the ability to change all kinds of material parameters in the substance painter software (contains a photo of the parameters that can be changed) This materials can be used for the walls of sci-fi places and ships, suitable for places and devices in the distant future, interior and exterior walls of sci-fi buildings and ships, suitable for large sci-fi war machines and devices and Used in architectural spaces in games, animations, advertising projects and architecture. Naming the clarity of all changeable items
With the ability to change all settings and parameters in the SBS file With excellent ability to change all kinds of settings in the Sbsar file: Because there were many parameters that can be changed, all the parameters are placed in the photo
Design: substance designer: ver 12.3.0.6140
Render: marmoset toolbag: ver 4.0.3
Render : https://youtube.com/shorts/GOC7eRZnOHY?feature=share
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