Cute Skull
Who says you can't be cute just because you are dead? Little Skully here surely is the livin...dead proof!
This lovable little bonehead comes in 4 handmade LOD variations with following polygon counts:
- LOD0 - 1732 triangles
- LOD1 - 806 triangles
- LOD2 - 494 triangles
- LOD3 - 306 triangles
Each of them has it's own, very customizable Allegorithmic Substance texture (.sbsar format), featuring the base PBR channels, as well as extra maps like:
- curvature
- position (Bsphere),
- world space normals,
- material masks (linear grayscale in steps of 0.05)
- transmissive/subsurface color & strength
- ambient occlusion
- usefully aligned gradients
Texture sizes are:
- LOD0, LOD1 - 2048px
- LOD2 - 1024px
- LOD3 - 512px
The different texture graphs all feature the same map types, customization parameters and are preset-compatible between another. You can customize values once and load them up for the other LOD substances.
NOTICE:
Having become an industry standard, lots of software like Unreal Engine and Unity have support for Allegorithmic Substance by now, but depending on what you use, there might be the need to install a free plugin to enable customization and feature sets in-engine. A list of available integrations can be found here
You can also use the free Substance Player application available here and export your textures in various file formats after customizing them in there.
I hope you'll have fun with it and let me know about your projects, wishes or feedback!
Thank you, Horst-Peter
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