cubebrush
Marketplace
Characters and Anatomy
Realism
Blender
PBR
High Poly Models
3D Print Models
Base Meshes
ZBrush
$12.0

Young Male Head

Young Male Head 3D model

SPECS

Clean topology with only quad polygons. Eyes have triangles in the center. Mouth and eyes cavities are modeled but tongue or teeth are NOT INCLUDED. Model is made for subdivision use and needs at least 1 subdivision.

Preview images are rendered with Cycles Renderer, with 3 subdivisions and displacement. Product is ready to render out-of-the-box. Lights and camera are included in the Blender file.

OBJECTS

  • Head - 2 242 (Quads only)
  • Eyes - 2 x 544
  • Cornea - 2 x 512
  • Eyelashes - 616 (Quads only)
  • Eyebrows - 6 196 (Quads only)

Eyelashes and Eyebrows in Blender are Curve objects so polycount can be adjusted to your needs.

TEXTURES and UV

Everything is unwrapped. Head and eyes non overlapping. Eyebrows and eyelashes with stacked UVs.

  • 4096x4096 PNG Head Base color
  • 4096x4096 PNG Normal map tangent
  • 4096x4096 PNG Normal map for use without Displacement
  • 4096x4096 PNG Roughness map
  • 4096x4096 TIFF and EXR 32 bit Head displacement
  • 4096x4096 TIFF 16 bit Head displacement

Displacement map refines head features and adds details but it is not necessary. It can be substituted with included normal map which gives quite similar result.

  • 2048x2048 PNG Eye Base color
  • 2048x2048 PNG Cornea Normal map tangent

Editable Texture files (.PSD non-merged layers).

GENERAL

Model is built to real-world scale. Units used: Centimeters. Model is 35 centimeters tall.

PRINTABLE STL

Printable STL - solid mesh, no holes, in 2 versions with or without stand. ~500k triangles.

FILE FORMATS

  • Blender - 2.92.0
  • Zbrush ZTL - 2018.1
  • FBX - 7.4 2014
  • OBJ
  • STL

FBX and OBJ file format have only basic materials applied and will not render like the preview images. Instructions for recommended PBR material settings are included. OBJ and FBX file formats exported as lowpoly base mesh, mid-poly with 2 and hi-poly with 3 subdivisions and displacement applied.

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