cubebrush
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    Sculpting
    ZBrush
    $19.0+

    Dragons Workshop - COMPLETE Bundle

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    I LOVE Dragons. And I know you do, too! We'll work together through the design and sculpting process so that you can create your own.

    We'll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!

    I'll also go over keeping yourself organized and working clean as much as possible.

    This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.

    Workshop Intro Video: https://www.youtube.com/watch?v=7cFiTxipj4w)

    Lessons:

    Part 1: Foundation (sample - https://youtu.be/8W8p8UK02ag) - proportion/anatomy/research

    Part 2: Base Mesh Build (sample - https://youtu.be/om27F9bM5Do) - zspheres vs dynamesh

    Part 3: Exploration (sample - https://youtu.be/7hdMWivTGMU) - designing in layers and thumbs

    Part 4: Now We Sculpt (sample - https://youtu.be/k2jM6ni1_-A) - blocking in shapes with Zbrush 4r7

    Part 5: Blocking Muscles (sample - https://youtu.be/4i7Sh0lH3xE) - sculpting musculature

    Part 6: Head Design (sample - https://youtu.be/sgySit_Zqzk) - final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)

    Part 7: Head Sculpting (sample - https://youtu.be/kDQ09jxWpQI) - breathing life by sculpting primary and secondary forms

    Part 8: Head Sculpting (sample - https://youtu.be/NWaIinueLUQ) - continuing with sculpting secondary forms and major details

    Part 9: Upper Body Sculpting (sample - https://youtu.be/lZwypz3Okrs) - sculpting secondary forms for the upper body anatomy

    Part 10: Lower Body Sculpting (sample - https://youtu.be/Qm6LBLl49g8) - sculpting secondary forms for the lower body anatomy

    Part 11: Feet/Wing Sculpting (sample - https://youtu.be/wMlJmkfltJk) - sculpting secondary forms for the feet/wing limbs

    Part 12: Wing Membranes (sample - https://youtu.be/mY_qGyjt7oM) - building and sculpting membranes for the wings

    Part 13: Using Alphas - exploring best way to use alphas and create your own

    Part 14: Head Detailing (sample - https://youtu.be/WKb5xL63y_k) - stage 1 of laying in fine wrinkles and scales on the head

    Part 15: Horns Detailing (sample - https://youtu.be/PDnOy2xDKyM) - laying in details specific to the horns and transitioning into the head

    Part 16: Inner Mouth Detailing (sample - https://youtu.be/BTWnJs_nVJk) - bringing life to the gums and palette

    Part 17: Tongue Detailing (sample - https://youtu.be/McINt8KMGA4) - adding form and detail to the tongue

    Part 18: Neck Detailing (sample - https://youtu.be/hmQ4QrHa3G0) - adding scales, wrinkles, and detail to the neck

    Part 19: Arm Scales Design (sample - https://youtu.be/_tAwUj8Fhro) - designing and sculpting details scales on the arms

    Part 20: Underbelly Detailing (sample - https://youtu.be/W5SLkhJBiYw) - designing and sculpting details wrinkles and surface details for the belly and underwing

    Part 21: Foot Detailing (sample - https://youtu.be/ookxTHR9v2M) - sculpting in scales, wrinkles, and texture on the feet

    Part 22: Leg Detailing (sample - https://youtu.be/s-iBbAe5kEU) - using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs

    Part 23: Lower Leg Detailing (sample - https://youtu.be/LM8bE02icTs) - using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs

    Part 24: Using Projection to Copy Details - using ZBrush projection techniques to copy details from the front foot to the rear foot

    Part 25: Back Detailing (sample - https://youtu.be/UexOssrmNa8) - sculpt in scales, wrinkles on the back

    Part 26: Tail Detailing (sample - https://youtu.be/aaGNmAYYqok) - adding a tail tip design, copying spikes, sculpting details

    Part 27: Wings Detailing (sample - https://youtu.be/44uvbeQiOB4) - sculpting membranes and wrinkles for the wings

    Part 28: Final Polish (sample - https://youtu.be/u4I7ghw1UAs) - putting final polish on the sculpt, finding "missed" areas, and adjusting silhouette