How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
🔥 15 Hours of Real-Time knowlege from Lead Character Artist from Ubisoft with 11 years of experince
NOTE: this version of the course do not have any project files!
Step into the world of AAA game asset creation with this in-depth course focused on building a realistic medieval axe from start to finish. Whether you're an aspiring 3D artist or a seasoned modeler looking to sharpen your skills, this course will guide you through every stage of the pipeline to create a game-ready weapon asset that’s optimized, not using 4K or 2k textures, visually striking, and ready for any game engine.
What we'll go over
-✅Modeling a detailed medieval axe with a optimized topology
-✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe
-✅High to Low Poly Baking techniques for realistic detail transfer
-✅Texturing with a focus on realism using PBR workflows
-✅Optimization of geometry and texture sizes for real-time performance
-✅Presentation tips to showcase your final asset in a professional way
-✅ To add detailed ornaments. I will show at 4 different technics in zBrush
-✅We will render our Axe by doing static images and also a video with VFX in Unreal Engine 5
-✅For the desert we will prepare a showcase for portfolio with renders from UE, lowpoly and highpoly
🔧What software will be used?
-Maya 2022 -zBrush 2022.0.7 -Topogun 2 -Substance Painter 8.2.0 -Unreal Engine 5.2 -Photoshop 2019
Note : If your zBrush and Substance Painter versions are older you can't open project files of those.
🔥Learn from the PRO🔥
My name is Jevgeni Laur. I am the Lead Character artist at Ubisoft Massive Entertainment and the development of Tom Clancy the Division 2. I have over 11 years of experience in the gaming industry. I was contributing to game projects like: Rage 2, Division 2, Destroy all Humans!, Crusader Kings 3, Tracery of Fate, Call of duty MW remastered, Generation zero, Grand tour game.
👉For who is this course?
Intermidiates to seniors 3D artists, indie game developers, aspiring environment/weapon artists, Game asset creators. Students studying game art or 3D modeling (maybe) NB: You already should have a basic knowledge of all the software's that will be used in this course.
😌FAQ
Is this the same workflow used in the game industry? - Yes! This course follows the AAA production workflow, including optimized topology, efficient UV unwrapping, high-to-low poly baking, and PBR texturing. These are the same principles used in studios for creating assets in Unreal Engine, Unity, and other modern pipelines.
Will I learn how to optimize my model? - Absolutely. Optimization is a core focus. You’ll understand how to reduce polygon count without losing silhouette, create efficient UV maps, and choose the right texture sizes for different use cases — all essential for real-time performance in games. and NO 4K TEXTURES!
- Base meshes
- UV-unwrapped models
- Texture maps
- Final presentation files
- Use them as learning material, reference, or to compare with your own progress.
Will this help me build my portfolio? - Yes! By the end of the course, you’ll have a fully finished, game-ready medieval axe that’s perfect for your portfolio or next job application. You'll also gain the skills to apply this workflow to other props and weapons.
What if I have questions during the course? - I have a Mentorship program and 1 time consultation calls that you can use to ask anything about the course and gamedev overall. Also I am doing portfolio reviews, help to create a good resume or just level up your art level. More info on - https://jevgenilaur.com/mentorship
⚠️Price excludes VAT⚠️
Disclaimer:
- No Refunds Available If download is not successful then contact me directly for help, with your VALID purchase reference number For Single use and not to be distributed and copied.
👉 Also, feel free to join my Discord and YouTube channels. It is designed to be a vibrant hub where artists can share their creations, receive constructive feedback, and connect with others who share their passion for art! 🔥 Discord - https://www.discord.gg/f9h236vPr2 and Youtube - https://www.youtube.com/@jevgenilaur 🔥
You will get 27 files
All files previously purchased will always be available for download in your Library
- 1.Blockout.rar1.58 GB
- 2.Highpoly_1.Import_to_zB...215.46 MB
- 2.Highpoly_2.Adding_alpha...539.18 MB
- 2.Highpoly_3.Adding_alpha...276.67 MB
- 2.Highpoly_4.Adding_alpha...258.33 MB
- 2.Highpoly_5.Adding_basic...870.7 MB
- 2.Highpoly_6.Finishing_up...727.49 MB
- 2.Highpoly_7.Working_on_t...1.25 GB
- 2.Highpoly_8. Final_touch...840.67 MB
- 2.Highpoly_9.Preparation_...342.65 MB
- 3.Lowpoly_1.Retopology.rar835.5 MB
- 3.Lowpoly_2.Lowpoly.rar650.86 MB
- 3.Lowpoly_3_1.Unwrapping.rar887.6 MB
- 3.Lowpoly_3_2.Uv_layout.rar1.95 GB
- 3.Lowpoly_4.Bake.rar270.49 MB
- 4.Texturing_1_Texturing_w...324.44 MB
- 4.Texturing_2_Texturing_m...768.01 MB
- 4.Texturing_3_Adding_dirt...653.92 MB
- 4.Texturing_4_Smart_mater...12.59 MB
- 5.Render_1_Creating_unrea...263.59 MB
- 5.Render_2_Textures_adjus...260.53 MB
- 5.Render_3_Render_of_view...403.2 MB
- 5.Render_4_Cinematic_rend...359.88 MB
- 5.Render_5_Cinematic_vide...282.28 MB
- 6.Portfolio.rar724.12 MB
- Info.txt1.26 KB
- Ending.mp422.15 MB
