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    Studies About the Glass

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    This handbook is the result of this exercise and several experiments, which have been organized and simplified so that the reader can benefit from this information in a didactic manner and serve as an aid when dealing with glass in CG.

    Content

    • Creating the Glass
    • Default Glass Shader for Cycles/EEVEE
    • Glass BSDF or Principled BSDF?
    • How to Prepare Your Scene
    • Modeling Tips
    • How to Simulate Caustic
    • Stained Glass
    • Index of Refraction
    • Dispersion
    • Mirror
    • Shadows on the Ground
    • Rust
    • Black Spots Inside the Glass
    • Surface Imperfections
    • Molded Glass
    • Distortions in the Reflection
    • Light Paths

    You will get 1 file

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