cubebrush
Marketplace
Environments
Realism
Blender
Unreal Engine 4
Unity
PBR
Nature
Game ready
KitBash
Base Meshes
$19.0

Modular Coconut Palm Trees - Cocos Nucifera

This Coconut Palm Tree (Cocos Nucifera) set includes 5 LODs (LOD5 as a billboard). This pack of palm trees includes 8 different tropical palm shrubs and a modular set including 20 trunks and 13 foliage’s heads, 4 young trees, 7 dead parts, 20 fruits variants and stacks, 26 prefabs from modular parts.

All props and prefabs are ready for game and available in lowpoly and PBR ready and including Vertex color layer to add wind animation in Unreal Engine or in Blender.

Those very famous and common palms growth mostly on coastlines of tropical and sub-tropical area all over the world. The palm assets growth up to 15 m height.

The assets is available in realistic style and can be used in the environment of any games (post-apocaliptic, first or third person, GTA like, survival… ). All objects share a unique material for the best optimization for games.

Those AAA game assets pack of tropical palm plants will embellish your scene and add more details which can help the gameplay, the game design or the level design.

All textures are PBR ready and available in 2K.

Low-poly model & Blender native 3.0.1

SPECIFICATIONS

  • Objects : 95
  • Polygons : 215311
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

GAME SPECS

  • LODs : Yes (inside FBX for Unity & Unreal)
  • Numbers of LODs : 5
  • Collider : Yes
  • Lightmap UV : No
  • Vertex Color Layers : Yes (for leaflets wind animation)

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ
  • uasset

TEXTURES

  • Materials in scene : 1
  • Textures sizes : 2K
  • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO (also Unity & Unreal ARM workflow maps)
  • Textures format : PNG

PREFABS From 899 to 10233 polygons

GENERAL

  • Real scale : Yes
  • Scene objects are organized by groups

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named 'Textures'

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