Excalibur's Cave | UE4
Description This scene was created during the King Arthur Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!
Technical Details Video: https://www.youtube.com/watch?v=ZhamPFTo-OY
Features: Stylized quality Procedural moss shader Procedural edge wear Dynamic post process fog controls for foreground/midground/background distance and colour All materials highly tweakable and easy customization Optimized shaders using material functions Material Function Material Layer allows you to create a library of materials
Technical Details: Texture Size: Mainly 2048 x 2048
Collision: Yes [automatically generated]
Vertex Count: Rocks [1700 - 35,000] Medium Assets [2000 - 3000] Foliage and Small Assets [20 - 1000]
LODs: 1-4 Levels of LOD
Number of Meshes: 20
Number of Materials and Material Instances: 40
Number of Material Functions: 5
Number of Textures: 40
Number of Particle Systems: 9
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: You can find a detailed breakdown here:
You will get 1 file
All files previously purchased will always be available for download in your Library