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    $20.0

    Excalibur's Cave | UE4

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    Description This scene was created during the King Arthur Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!

    Technical Details Video: https://www.youtube.com/watch?v=ZhamPFTo-OY

    Features: Stylized quality Procedural moss shader Procedural edge wear Dynamic post process fog controls for foreground/midground/background distance and colour All materials highly tweakable and easy customization Optimized shaders using material functions Material Function Material Layer allows you to create a library of materials

    Technical Details: Texture Size: Mainly 2048 x 2048

    Collision: Yes [automatically generated]

    Vertex Count: Rocks [1700 - 35,000] Medium Assets [2000 - 3000] Foliage and Small Assets [20 - 1000]

    LODs: 1-4 Levels of LOD

    Number of Meshes: 20

    Number of Materials and Material Instances: 40

    Number of Material Functions: 5

    Number of Textures: 40

    Number of Particle Systems: 9

    Supported Development Platforms: PC

    Supported Target Build Platforms: PC

    Documentation: You can find a detailed breakdown here:

    Model Details

    • FormatsUASSET, UPROJECT
    • Polygons0
    • Vertices0
    • animatedno
    • materialsyes
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno

    You will get 1 file

    All files previously purchased will always be available for download in your Library