Minotaur Rigged 3D model
3D minotaur Rigging and Weight Painting Process: https://youtu.be/9lfJVmDlVXU
The Minotaur prototype is a meticulously crafted 3D model created in Blender 4.1. Standing at an imposing 9 feet tall, this monster wields a massive 2-meter-long battleaxe. Despite its fearsome appearance, the Minotaur features peaceful facial expressions, adding depth to its character.
Model Details:
Polycount: 36,709 faces and 43,364 vertices Objects:
Body (including clothing) Hair (divided into two parts) Battleaxe Texture Sets (PBR):
MATminotaurbody: Includes basecolor, height, normal-gl, roughness, and metallic maps. MATminotauroutfit: Similar texture set with basecolor, height, normal-gl, roughness, and metallic maps. MATbattleaxe: Textures for the battleaxe. MATminotaurhair: Diffuse, diffuseblack, emissive, glossiness, height, normal-gl, and specular maps. Note that diffuse and height are optional. MATminotaurtailfur: Similar to hair textures, including diffuse, diffuseblack, emissive, glossiness, height, normal-gl, and specular maps. Texture Resolution: All textures are 4096 x 4096 pixels. UV Maps: Each texture set corresponds to 5 UV maps. Haircards: Utilize the diffuse alpha channel for haircards and set “Alphahashed” as the viewport option in Blender (as indicated in the preview images). Additional Features:
Fully rigged with facial features, optimized for animation. Metarig backup provided in the blend file. Correctly scaled to real-world measurements: Minotaur stands at 286 cm tall, and the battleaxe is approximately 190 cm long. Scene management: Objects are grouped logically for easy selection and management. Remember to explore my other models, and your reviews and comments are greatly appreciated!
Regards, Kilutica
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