Stylized Pine Forest
Video: https://youtu.be/HZkL6LmP_lM
Unreal 4 Version Video: https://youtu.be/RgwhC99MMy0 Tutorial: https://youtu.be/Xy3_zVQb_tg
Features:
Auto Landscape Material
Auto Slope: Blend 2 or 3 Textures based on the Landscape's Slope (Grass,Pebbles,Cliff)
Auto Height: Blend 1 Textures based on the Landscape's Height (Snow)
Noise Map variation to the Auto Slope and Height
6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)
Road Layer: Combines the Mud and Pebble layer to create the Road Layer
2 Extra Paint Layer (Remove Grass, Wetness)
Landscape Visibility Layer Supported
Landscape Grass Type for each Paint and Auto Layer
Choose between Height and Weight blend
Supports Runtime Virtual Textures
Each Paint Layer have the following Features
Advanced Color Parameters: You can change the Hue, Saturation and Lightness
Color Variation Based on Noise Map
Different Tiling Value Based on Distance
Triplanar Projection (Supports the Distance Based Tiling)
Grass Material
Advanced Color Parameters: You can change the Hue, Saturation and Lightness
Top-Down Color Variation
Color Variation Based on Noise Map
Grass Blade's Tip Color Variation Based on Wind Gusts
5 WPO Animation (Big,Medium,Small,Micro,Gusts)
Simple Character interaction with the Grass
Grass Tilt based on camera angle
Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in
Supports Runtime Virtual Textures
Tree Trunk and Tree Top Material
Same Color option as Grass
3 WPO Animation (Trunk,Branches,Gust)
Extra Bark (You can use 2 bark textures)
2 more WPO Animation on Tree Top (Small,Micro)
Impostor LOD (supports color changes)
Rock Material
Same Color option as Grass
Detail Texture (Base Color, Metallic, Roughness, Normal)
Detail Texture Supports: Triplanar, World UV, or Regular UV projection
Moss (Moss Grow on top of the Rocks Based on Slope Angle)
Moss: Same Color option as Grass
Moss Supports: Triplanar, World UV, or Regular UV projection
You can change the Moss texture to Mud or Snow if you want
Noise Map variation for Rock and Moss Blending
Supports Runtime Virtual Textures
Light Function
Projects Fake Cloud Shadows to the whole scene
Wind System
Place 'BP_Wind_BirchForest' into the Scene and rotate it
Global 'Wind Intensity' and 'Wind Speed' can be set after Selecting the 'BP_Wind_BirchForest' in the scene
Support:
• Email: [email protected]
• Discord: https://discord.gg/rSpEqqm
In order to get the same result visually as seen on the screenshots, in the project settings:
Enable 'Generate Mesh Distance Fields'
Enable ' Virtual Texture Support'
Disable 'Allow Static Lighting'
Number of Unique Meshes: 53
LODs: Custom, Auto Generated and Impostor LOD for the Trees
Texture Resolution: 2k-4k
Materials: 7 Master Materials and Many instances
Supported Platforms: Windows
Supported Engine Versions: 4.26 and up
You will get 2 files
All files previously purchased will always be available for download in your Library