cubebrush
Marketplace
    Environments
    Fantasy
    Cartoon
    Unreal Engine 4
    Plants
    Game ready
    $15.0+

    Stylized Pine Forest

    319 Views
    15 Likes

    Video: https://youtu.be/HZkL6LmP_lM

    Unreal 4 Version Video: https://youtu.be/RgwhC99MMy0 Tutorial: https://youtu.be/Xy3_zVQb_tg

    Features:

    Auto Landscape Material

    Auto Slope: Blend 2 or 3 Textures based on the Landscape's Slope (Grass,Pebbles,Cliff)
    Auto Height: Blend 1 Textures based on the Landscape's Height (Snow)
    Noise Map variation to the Auto Slope and Height
    6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)
    Road Layer: Combines the Mud and Pebble layer to create the Road Layer
    2 Extra Paint Layer (Remove Grass, Wetness)
    Landscape Visibility Layer Supported
    Landscape Grass Type for each Paint and Auto Layer
    Choose between Height and Weight blend
    Supports Runtime Virtual Textures
    

    Each Paint Layer have the following Features

    Advanced Color Parameters: You can change the Hue, Saturation and Lightness
    Color Variation Based on Noise Map
    Different Tiling Value Based on Distance
    Triplanar Projection (Supports the Distance Based Tiling)
    

    Grass Material

    Advanced Color Parameters: You can change the Hue, Saturation and Lightness
    Top-Down Color Variation
    Color Variation Based on Noise Map
    Grass Blade's Tip Color Variation Based on Wind Gusts
    5 WPO Animation (Big,Medium,Small,Micro,Gusts)
    Simple Character interaction with the Grass
    Grass Tilt based on camera angle
    Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in
    Supports Runtime Virtual Textures
    

    Tree Trunk and Tree Top Material

    Same Color option as Grass
    3 WPO Animation (Trunk,Branches,Gust)
    Extra Bark (You can use 2 bark textures)
    2 more WPO Animation on Tree Top (Small,Micro)
    Impostor LOD (supports color changes)
    

    Rock Material

    Same Color option as Grass
    Detail Texture (Base Color, Metallic, Roughness, Normal)
    Detail Texture Supports: Triplanar, World UV, or Regular UV projection
    Moss (Moss Grow on top of the Rocks Based on Slope Angle)
    Moss: Same Color option as Grass
    Moss Supports: Triplanar, World UV, or Regular UV projection
    You can change the Moss texture to Mud or Snow if you want
    Noise Map variation for Rock and Moss Blending
    Supports Runtime Virtual Textures
    

    Light Function

    Projects Fake Cloud Shadows to the whole scene
    

    Wind System

    Place 'BP_Wind_BirchForest' into the Scene and rotate it
    Global 'Wind Intensity' and 'Wind Speed' can be set after Selecting the 'BP_Wind_BirchForest' in the scene
    

    Support:

    • Email: [email protected]

    • Discord: https://discord.gg/rSpEqqm

    In order to get the same result visually as seen on the screenshots, in the project settings:

    Enable 'Generate Mesh Distance Fields'
    Enable ' Virtual Texture Support'
    Disable 'Allow Static Lighting'
    

    Number of Unique Meshes: 53

    LODs: Custom, Auto Generated and Impostor LOD for the Trees

    Texture Resolution: 2k-4k

    Materials: 7 Master Materials and Many instances

    Supported Platforms: Windows

    Supported Engine Versions: 4.26 and up

    Model Details

    • FormatsUPROJECT, UASSET
    • Polygons0
    • Vertices0
    • animatedyes
    • materialsyes
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno

    You will get 2 files

    All files previously purchased will always be available for download in your Library