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Game Character Baking in Marmoset Toolbag 3. In this video i will show the process of baking Normal map, Ambient Occlution map, Material ID and Curvature map for a Game res Character. Below are the steps/parts list for the video : Part 1 - High Poly Decimation in Zbrush Part 2 - Exporting low poly from Maya Part 3 - Baking Maps in Marmoset Toolbag 3 and checking maps in Photoshop and Maya Video explaining Marmoset Toolbag 3 baking in details : https://www.youtube.com/watch?v=9_2LlmbFBbc&t=64s Download List : 1080p video in .mp4

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GameCharacterBakinginMarmosetToolbag3.MP4
MP4 · 709 MB

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