Shelf 02 Low-poly 3D model
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PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
LOD's
Maps included 4096 x40968 D (Diffuse) N (Normal) AORM (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Rendered in UE4
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