BMW Racing - 2016 Z4 GT3 - v1
This model is game ready, with a poly count of less than 70,000 including a racing cockpit interior, wth racing seat, harness, instrument panels and more, ready for first person driver camera setups. The interior has been setup with a basic classic racing wheel setup, and some basic switches display in the centre console.
The cockpit was originally modelled as a LHD model and a mirror modifier collapsed for a more realistic RHD setup.
All bitmap materials have been included along with a UVW Template ready to customise. As the above renders indicate, the above rendered skin is included. All materials are provided as a jpeg format. All materials are presented with photoshop files for further detailed altering if required.
Native file format is .max from 3ds Max 2015 using vRay renderer 3.2. Provided is a “MODEL” file with all paths stripped for error free usage. Another “RENDER” file is provided with the above textures applied, do note that you may need to confirm the path folder for these materials to come across depending on your personal computer setup. Within the .zip is a “materials” folder ready to be applied.
Other provided file formats include - MAX, FBX, 3DS & OBJ.
Please note, you may be required to contact responsible parties prior to using brand names for commercial use prior to using. The provided materials and skins include brand names that are individually owned by other companies and represent only a visual presentation of what a finished product may look like. It is highly recommended you replace any copyright branding with your own or royalty-free names or seek permissions to use said sponsoring.
Thank you for your purchase
You will get 6 files
All files previously purchased will always be available for download in your Library