Jam Jar
A jar of jam game ready asset optimized for videogames with a realistic approach. It has a decal inside that simulate the dirt of the jam in the glass. It also has a script to control the amount of jam inside the jar in edit mode, this works through blendshapes.
Includes:
Standard package: (intended for engines with PBR metal-roughness workflow like Unreal 4)
One optimized low poly model (with clean UV unwrap) in FBX format:
- SM_JamJar
Eight 2K texture maps in TGA format (base color, metallic, roughness and normal DirectX map):
- T_JamJar _BaseColor (with opacity in alpha channel)
- T_JamJar _Metallic
- T_JamJar _Roughness
- T_JamJar _Normal _DirectX
- T_JamJar _Decal _BaseColor (with opacity in alpha channel)
- T_JamJar _Decal _Metallic
- T_JamJar _Decal _Roughness
- T_JamJar _Decal _Normal _DirectX
Unity package: (intended for standard Unity shader, just drag and drop into your project)
One optimized low poly model (with clean UV unwrap) in FBX format:
- SM_JamJar
Six 2K texture maps in TGA format (albedo, metallic and normal OpenGL map):
- T_JamJar _BaseColor (with opacity in alpha channel)
- T_JamJar _Metallic (with smoothness in alpha channel)
- T_JamJar _Normal _OpenGL
- T_JamJar _Decal _BaseColor (with opacity in alpha channel)
- T_JamJar _Decal _Metallic (with smoothness in alpha channel)
- T_JamJar _Decal _Normal _OpenGL
Customized standard Unity shader that renders double sided faces:
- shader_Standard2Sided
Example scene with a ready lighting set (preferably use the linear color space and the camera in deferred mode)
A script written in C# that control the amount of jam, the script manipulates the blendshapes of the model to give the illusion that the jam has already been used:
- script_JamJar
Five Unity prefabs ready to use!:
Static prefabs:
- prefab _JamJar
- prefab _JamJar _NoCover
- prefab _JamJar _Dirty
- prefab _JamJar _Empty
Physic prefabs:
- prefab _JamJar _Physics: this prefab is a non-static object with rigidbody, mesh collider and cloth components, designed to be used as a dynamic object that works with physics
Technical info:
FBX version: 2014/2015
Polycount: 4060 polys || 5768 tris
Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)
Texture maps size: 2048x2048 px
Please notify me immediately if the product has a problem, I will try to solve it as soon as possible.
You will get 2 files
All files previously purchased will always be available for download in your Library