cubebrush
Marketplace
Props
Realism
Food
Interior Decoration
$10.0

Jam Jar

A jar of jam game ready asset optimized for videogames with a realistic approach. It has a decal inside that simulate the dirt of the jam in the glass. It also has a script to control the amount of jam inside the jar in edit mode, this works through blendshapes.

Includes:

Standard package: (intended for engines with PBR metal-roughness workflow like Unreal 4)

One optimized low poly model (with clean UV unwrap) in FBX format:

  • SM_JamJar

Eight 2K texture maps in TGA format (base color, metallic, roughness and normal DirectX map):

  • T_JamJar _BaseColor (with opacity in alpha channel)
  • T_JamJar _Metallic
  • T_JamJar _Roughness
  • T_JamJar _Normal _DirectX
  • T_JamJar _Decal _BaseColor (with opacity in alpha channel)
  • T_JamJar _Decal _Metallic
  • T_JamJar _Decal _Roughness
  • T_JamJar _Decal _Normal _DirectX

Unity package: (intended for standard Unity shader, just drag and drop into your project)

One optimized low poly model (with clean UV unwrap) in FBX format:

  • SM_JamJar

Six 2K texture maps in TGA format (albedo, metallic and normal OpenGL map):

  • T_JamJar _BaseColor (with opacity in alpha channel)
  • T_JamJar _Metallic (with smoothness in alpha channel)
  • T_JamJar _Normal _OpenGL
  • T_JamJar _Decal _BaseColor (with opacity in alpha channel)
  • T_JamJar _Decal _Metallic (with smoothness in alpha channel)
  • T_JamJar _Decal _Normal _OpenGL

Customized standard Unity shader that renders double sided faces:

  • shader_Standard2Sided

Example scene with a ready lighting set (preferably use the linear color space and the camera in deferred mode)

A script written in C# that control the amount of jam, the script manipulates the blendshapes of the model to give the illusion that the jam has already been used:

  • script_JamJar

Five Unity prefabs ready to use!:

Static prefabs:

  • prefab _JamJar
  • prefab _JamJar _NoCover
  • prefab _JamJar _Dirty
  • prefab _JamJar _Empty

Physic prefabs:

  • prefab _JamJar _Physics: this prefab is a non-static object with rigidbody, mesh collider and cloth components, designed to be used as a dynamic object that works with physics

Technical info:

FBX version: 2014/2015

Polycount: 4060 polys || 5768 tris

Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)

Texture maps size: 2048x2048 px

Please notify me immediately if the product has a problem, I will try to solve it as soon as possible.

You will get 2 files

All files previously purchased will always be available for download in your Library

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