A complete college-level art education, at a fraction of the cost.
Hi, I'm Marc. I spent nine years building the art education I wish existed when I was learning. 30 classes, 87 hours, taught by me. Pay once and it's yours forever.

Ten terms. Thirty classes. Eighty-seven hours.
A natural progression from absolute basics to portfolio-level work. Built from the best of traditional art curriculums worldwide, plus the classes Marc wished existed during his 20+ years in the industry.
- Photoshop for Digital Production 1Intro to Photoshop, image editing tools and tablet setup.
- Nude Figure DrawingProportions of the human body from reference and imagination, with gesture drawing.
- Perspective 1Convergence lines, vanishing points, the horizon, 1- and 2-point perspective.
- Visual Communication 1How we see, perceive and store visual information.
- Photoshop for Digital Production 2The most common vector and raster tools used by graphic designers and digital artists.
- Anatomy 1The human head: a complete look at the anatomy of the face.
- Perspective 23-point, 4-point, 5-point perspective and atmospheric perspective.
- Visual Communication 2In-depth look at all the elements of art.
- ZBrush for Digital ProductionIntro to ZBrush / ZBrushCore: basic tools, features and essential sculpting techniques.
- Anatomy 2A simplified human skeleton and the human torso along with all its muscles.
- Clothed Figure DrawingRealistic fabric folds based on logic and observation of clothed human models.
- Color & Light Theory 1Color theory, harmony and how to create good color palettes.
- Anatomy 3The arms, legs, hands and feet, and how to draw them at any angle.
- Film & Game Production OverviewHow modern CG film/VFX and game productions work, and the various art jobs involved.
- Character DesignCompelling character designs, from idea to sketch to final, the way it's done in the industry.
- Nude Figure SculptingApproaching figure sculpting in ZBrush (or traditional clay), from scratch to a polished sculpt.
- Animal & Creature DrawingAnimal anatomy across species, observation from life, and constructing creatures from imagination.
- Color & Light Theory 2Color psychology, color temperature, the importance of grey, and 3-point lighting.
- Composition & StorytellingPrinciples of art applied to composition and storytelling.
- Mech DesignDesigning mechs/robots using 2 different techniques (2D/3D), start to finish.
- Enhanced LearningHow to learn faster and retain more information.
- Physics of MaterialsProperties of materials important to artists, and how to better illustrate them.
- Personal Project 1Begin work on the final project. Background story, characters and creatures for a new world.
- Environment DesignFundamentals of environment design and how 3D can speed up the process.
- Personal Project 2Continue the project. Explore new environments and get back on track with solid planning.
- Props DesignHow to design awesome props for characters, environments and everything in-between.
- Matte PaintingCreating art for film using a combination of photo material and digital painting.
- Introduction to Graphic DesignLogo creation, typography and composition.
- Personal Project 3The final class covering the project. Explore 4 new paintings.
- Digital PaintingCombining all the skills learned so far, create complete digital illustrations from scratch.
This could be you in two years.
Same artists. One piece from before they started, one from after the program. Nothing between them but time and the work.
Everything's in the box.
Pay once, and the program is yours forever. Every class, all the assignments and bonus material, plus anything new added down the road.
Marc Brunet. 20+ years in the trenches.

"I've made hundreds of tutorials over the years. ART School is the one I always wanted to do — but never had the time… until I quit my industry job to dedicate myself to it! It's the project I'm the most proud of in my life so far."
I studied curriculums from traditional art schools all over the world and took the best from each. Then I added the classes I wish I'd had during my 20+ years in the industry — including senior roles at Blizzard Entertainment, and work for Wacom, Clip Studio Paint, ImagineFX, and many more.
The result is the only program of its kind online: 9+ years in the making, 30 classes across 10 terms, building naturally from the simplest fundamentals to the most advanced topics. A complete art education, from home.
Endorsed by industry legends at Epic Games, Valve, Riot Games.
After 2 years (!) of insanely HARD WORK, my buddy Marc finally finished something that I consider to be hands down THE BEST "all-in-one" art class you could find for the price. His level of drive, research, dedication and quality is some of the most insane I've seen in the industry.

Given the fact he is an amazing artist and Cubebrush is a fantastic platform, this new class is a must for those who want to learn from the best teacher out there!

Check out my friend Marc Brunet's Art School project. This is an amazing amount of content for the price and any art student would be a fool not to look into it!

I don't plug things lightly. Marc is one of the most meticulous artists I know and a great teacher. This program is absolutely amazing.

Real students, real words. Pulled straight from the comments.
Full Sail wanted to charge me 75 grand (yes, seventy-five thousand dollars) for four years at their school. That's 20g a year, minimum, and I would have had to move to Florida. Compared to that, this is one paycheck. BET.
I've been endlessly trying to find a structured practice because no matter what I did, my skill level would stagnate and repeat. It's only recently that I've been rapidly improving, finally — after a year of useless practice. This structure saved me from hitting a bottleneck.
I have a BA in Graphic Design and worked through the first four terms of this program. I can say without a doubt these terms are absolutely worth it.
Man, I've been waiting for this since I was 14. I'm currently 23, but it's not too late. Thank you very much.
Thank you for making art school that's actually affordable for people like me, who do this as a hobby and don't have ridiculous amounts of money.
After being in an "art college" I'm excited to dive into one of these. Less fluff and more practical guidance for a fraction of the price.
I priced it so you can actually afford it.
Nine years of work for less than a single college textbook. One payment, no subscription, no upsells — the whole program plus every future update is yours.
One-time payment. Lifetime access to all 30 classes, every bonus, every future update I add. Priced in USD, because making it cheaper than a single college textbook is the whole point.
The program keeps growing. Every update is free for you, forever.
The questions I get asked the most.
I'm a complete beginner with no prior drawing experience. Will this program work for me?
What software is required?
If I purchase this, can I upgrade to the version with feedback later?
Do I get a certificate after completing the program?
How do I enable the subtitles?
The art education I wish existed when I was starting out.
Nine years of work, twenty years of industry experience, all in one program. Pay once and ART School is yours forever. No subscription, no upsells, every future update included.
Roll out ART School to your whole studio.
For studios training junior artists, schools running cohorts, and teams who want one license that covers everyone.
One-time payment · covers your whole team · all future updates included.
I answer questions, personally.
2,923 messages and counting — questions, kind words, the occasional roast. I read them, reply to them, and take feedback to heart: half the curriculum updates come from threads exactly like these.